![]() ![]() But maybe a bit of extra work to make Kyle Katarn’s adventure more palatable with the controls people are using in 2019 would have gone a long way. Which is great in some senses - the lightsaber combat is still crazy good, the game rocks in multiplayer, and the performance is solid throughout. ![]() The original developers didn’t even try to make Jedi Outcast work on a console, and Aspyr’s port honours that completely. Jedi Outcast was a game made in a time where developers were still working out how to make shooters work on a console. The game’s much more manageable, and ultimately enjoyable.īut those first few hours? Good lord. You can block a certain amount of laser fire at will, Kyle can pull and push objects with abandon, and you’re free to roam around until everything you need gets into slashing range. Once you get a lightsaber, it’s a completely different story. It’s literally painful enough that I would completely understand if people bounced off the game entirely, because a lot of that oldschool design just doesn’t translate well to 2019, even more so when you’re using a Jo圜on that’s drifting and the Force expects you to have a degree of accuracy that even Splatoon doesn’t demand. With Jo圜ons, a Pro Controller or some other kind of gamepad, slaving through the initial Kejim and Artus bases are brutal. ![]() Seven or eight Stormtroopers and officers will burst out of a door charging your way, and all you’ll have to deal with it is the horrifically inaccurate Stormtrooper rifle and not a lot of heatlh and shields to fight back with.īack on a PC with a mouse and keyboard, all of this was a hell of a lot more manageable. Future levels will have snipers that can nail you from half a mile away. Enemies will be peering down on you above from ledges and higher platforms as you walk through hallways. And that’s not even counting for the fact that a lot of Jedi Outcast‘s enemies and levels were designed to deliberately trip you up, or at least to make you cautious about progressing. timescale x: Speed up or slow down the game.This sends them sprawling across the ground, leaving you to follow up with another attack. You don't have to kick them in the face, but kicking them in the front will make you run up their body to kick them in the face. Note: When doing a kick off of people or walls, you must hold the direction that you are heading while you jump. Side Kick - Strafe and jump as you are about to hit a target. Kick in the Face - Run up to a person or a wall, and double jump as soon as you are about to hit them. Then just as you get to the target, press and release attack and jump. Yellow Stance - Run forward and have your crosshairs on an enemy. When both hands reach the hilt of the saber tap and hold jump so that jump, attack, and forward are all pressed down.īlue Stance - Hold crouch and tap forward and attack at the same time. Red Stance (alternate) - While running, keep holding forward and press attack. When both hands are on the saber press and hold forward and jump at the same time. Red Stance - Stand still then press and hold attack button. Here are some NPC names to start you off with: Npc kill (teamname): Kill a team of NPCs where "teamname" is the name of the NPC team. Npc spawn (x): Spawn an NPC where "x" is the name of the NPC. This will enable all cheats.Įnter the console, and type "g_saberrealisticcombat". Then type this in the console: HelpUsObi 1, and press ENTER. ![]() Press and hold the SHIFT key, then press ~ (tilde). ![]()
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